Autor: vDk Źródło: Klik

Licencja: Rób co chcesz byle by nie zmieniać autora

System ma usunięte wszystkie dotychczasowe błędy typu: klonowanie przedmiotów. Działa bez błędnie na tfs: 0.3.4 , 0.3.5 , 0.3.6 !

Skrypt działa na zasadzie: gracz x wystawia przedmiot na aukcje za 10k musi wyjść wiec wychodzi z gry. Gracz y zauważa na stronie atrakcyjną oferte i kupuje przedmiot na aukcji.Graczowi y zostaje zabrane 10k a dostaje przedmiot który kupił a gracz x otrzymuje 10k które ma w plecaku.

No to zaczynamy!

Część SQL

ALTER TABLE `players` ADD `auction_balance` INT( 11 ) NOT NULL DEFAULT '0';
 
oraz
 
CREATE TABLE `auction_system` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `player` int(11),
  `item_id` int(11),
  `item_name` varchar(255),
  `count` int(11),
  `cost` int(11),
  `date` int(11),
  PRIMARY KEY  (`id`)
) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;

Część PHP

Robimy plik auctionsystem.php i wklejamy do niego:

auctionsystem.php
   <?PHP
$auctions = $SQL->query('SELECT `auction_system`.`player`, `auction_system`.`id`, `auction_system`.`item_name`, `auction_system`.`item_id`, `auction_system`.`count`, `auction_system`.`cost`, `auction_system`.`date`, `players`.`name` FROM `auction_system`, `players` WHERE `players`.`id` = `auction_system`.`player` ORDER BY `auction_system`.`id` DESC')->fetchAll();
$players = 0;
 
    $main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><b>Instruction<b></TD></TR><TR BGCOLOR='.$config['site']['darkborder'].'><TD><center><h2>Commands</h2><b>!offer add, itemName, itemPrice, itemCount</b><br /><small>example: !offer add, plate armor, 500, 1</small><br /><br /><B>!offer buy, AuctionID</b><br /><small>example: !offer buy, 1943</small><br /><br /><b>!offer remove, AuctionID</b><br /><small>example: !offer remove, 1943</small><br /><br /><b>!offer withdraw</b><br /><small>Use this command to get money for sold items.</small></center></TR></TD></TABLE><br />';
    if(empty($auctions))
    {
        $main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><b>Auctions</b></td></TR><TR BGCOLOR='.$config['site']['darkborder'].'><TD>Currently is no one active Auction.</TD></TR></TABLE>';
        $main_content .= '<br /><p align="right"><small>System created by <a href="http://otland.net/members/vDk/">vDk</a>.</small></p>';
    }
    else
    {
    foreach($auctions as $auction) {
        $players++;
            if(is_int($players / 2))
                $bgcolor = $config['site']['lightborder'];
            else
                $bgcolor = $config['site']['darkborder'];
        $cost = round($auction['cost']/1000, 2);
        $content .= '<TR BGCOLOR='.$bgcolor.'><TD><center>'.$auction['id'].'</center></TD><TD><center><img src="http://otland.net/images/items/'.$auction['item_id'].'.gif"/></center></TD><TD><center>'.$auction['item_name'].'</center></TD><TD><center><a href="?subtopic=characters&name='.urlencode($auction['name']).'">'.$auction['name'].'</a></center></TD><TD><center>'.$auction['count'].'</center></TD><TD><center>'.$cost.'k<br /><small>'.$auction['cost'].'gp</small></center></TD><TD><center>!offer buy, '.$auction['id'].'</center></TR>';
    }
 
    $main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><b><center>ID</center></b></TD><TD class="white"><b><center>#</center></b></TD><TD class="white"><b><center>Item Name</center></b></TD><TD class="white"><b><center>Player</center></b></TD><TD class="white"><b><center>Count</center></b></TD><TD class="white"><b><center>Cost</center></b></td><TD class="white"><b><center>Buy</center></b></td></TR>'.$content.'</TABLE>';
    $main_content .= '<br /><p align="right"><small>System created by <a href="http://otland.net/members/vDk/">vDk</a>.</small></p>';
}
    ?> 

Pamiętamy też aby dodać to do index.php

   case "auctionsystem";
          $topic = "Auction System";
          $subtopic = "auctionsystem";
          include("auctionsystem.php");
        break; 

Oraz do naszego layouta!( tutaj nie będę podwał ponieważ każdy może mieć inny sposób dodawania.)

Część LUA

Wchodzimy do katalogu /data/talkactions/talkactions.xml tam dodajemy linijkę:

<talkaction words="!offer" event="script" value="auctionsystem.lua"/>

Nastepnie przechodzimy do katalogu /data/talkactions/scripts/ i tam tworzymy plik auctionsystem.lua oraz dodajemy do niego:

auctionsystem.lua
  --[[
        Offline player to player item trader (Auction System) by vDk
                Script version: 1.2a [ -- FIXED CLONE ITEMS BUG -- ]
]]--
local config = {
        levelRequiredToAdd = 20,
        maxOffersPerPlayer = 5,
        SendOffersOnlyInPZ = true,
        blocked_items = {2165, 2152, 2148, 2160, 2166, 2167, 2168, 2169, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209, 2210, 2211, 2212, 2213, 2214, 2215, 2343, 2433, 2640, 6132, 6300, 6301, 9932, 9933}
        }
function onSay(cid, words, param, channel)
        if(param == '') then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
                return true
        end
 
        local t = string.explode(param, ",")
        if(t[1] == "add") then
                if((not t[2]) or (not t[3]) or (not t[4])) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
                        return true
                end
 
                if(not tonumber(t[3]) or (not tonumber(t[4]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't set valid price or items count.")
                        return true
                end
 
                if(string.len(t[3]) > 7 or (string.len(t[4]) > 3)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This price or item count is too high.")
                        return true
                end
 
                local item = getItemIdByName(t[2], false)
                if(not item) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Item wich such name does not exists.")
                        return true
                end
 
                if(getPlayerLevel(cid) < config.levelRequiredToAdd) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have required (" .. config.levelRequiredToAdd .. ") level.")
                        return true
                end
 
                if(isInArray(config.blocked_items, item)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This item is blocked.")
                        return true
                end
 
                if(getPlayerItemCount(cid, item) < (tonumber(t[4]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you don't have this item(s).")
                        return true
                end
 
                local check = db.getResult("SELECT `id` FROM `auction_system` WHERE `player` = " .. getPlayerGUID(cid) .. ";")
                if(check:getID() == -1) then
                elseif(check:getRows(true) >= config.maxOffersPerPlayer) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't add more offers (max. " .. config.maxOffersPerPlayer .. ")")
                        return true
                end
 
                if(config.SendOffersOnlyInPZ) then    
                        if(not getTilePzInfo(getPlayerPosition(cid))) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you add offert to database.")
                                return true
                        end
                end
 
                if(tonumber(t[4]) < 1 or (tonumber(t[3]) < 1)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to type a number higher than 0.")
                        return true
                end
 
                local itemcount, costgp = math.floor(t[4]), math.floor(t[3])
                doPlayerRemoveItem(cid, item, itemcount)
                db.executeQuery("INSERT INTO `auction_system` (`player`, `item_name`, `item_id`, `count`, `cost`, `date`) VALUES (" .. getPlayerGUID(cid) .. ", \"" .. t[2] .. "\", " .. getItemIdByName(t[2]) .. ", " .. itemcount .. ", " .. costgp ..", " .. os.time() .. ")")
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You successfully add " .. itemcount .." " .. t[2] .." for " .. costgp .. " gps to offerts database.")
        end
 
        if(t[1] == "buy") then
                if(not tonumber(t[2])) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                        return true
                end
 
                local buy = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")
                if(buy:getID() ~= -1) then
                        if(getPlayerMoney(cid) < buy:getDataInt("cost")) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have enoguh GP.")
                                buy:free()
                                return true
                        end
 
                        if(getPlayerName(cid) == getPlayerNameByGUID(buy:getDataInt("player"))) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you can't buy your own items.")
                                buy:free()
                                return true
                        end
 
                        if(getPlayerFreeCap(cid) < getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")))then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You try to buy a " .. buy:getDataString("item_name") .. ". It weight " .. getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")) .. " cap oz. and you have only " .. getPlayerFreeCap(cid) .. " oz. free capacity. Put some items to depot and try again.")
                                buy:free()
                                return true
                        end
 
                        if(isItemStackable((buy:getDataString("item_id")))) then
                                doPlayerAddItem(cid, buy:getDataString("item_id"), buy:getDataInt("count"))
                        else
                                for i = 1, buy:getDataInt("count") do
                                        doPlayerAddItem(cid, buy:getDataString("item_id"), 1)
                                end
                        end
 
                        doPlayerRemoveMoney(cid, buy:getDataInt("cost"))
                        db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You bought " .. buy:getDataInt("count") .. " ".. buy:getDataString("item_name") .. " for " .. buy:getDataInt("cost") .. " gps!")
                        db.executeQuery("UPDATE `players` SET `auction_balance` = `auction_balance` + " .. buy:getDataInt("cost") .. " WHERE `id` = " .. buy:getDataInt("player") .. ";")
                        buy:free()
                else
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                end
        end
 
        if(t[1] == "remove") then
                if((not tonumber(t[2]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                        return true
                end
 
                                if(config.SendOffersOnlyInPZ) then    
                                        if(not getTilePzInfo(getPlayerPosition(cid))) then
                                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you remove offerts from database.")
                                                return true
                                        end
                end
 
                local delete = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")        
                if(delete:getID() ~= -1) then
                        if(getPlayerGUID(cid) == delete:getDataInt("player")) then
                                db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
                                if(isItemStackable(delete:getDataString("item_id"))) then
                                        doPlayerAddItem(cid, delete:getDataString("item_id"), delete:getDataInt("count"))
                                else
                                        for i = 1, delete:getDataInt("count") do
                                                doPlayerAddItem(cid, delete:getDataString("item_id"), 1)
                                        end
                                end
 
                                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your offert has been deleted from offerts database.")
                        else
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This is not your offert!")
                        end
                delete:free()
                else
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                end
        end
 
        if(t[1] == "withdraw") then
                local balance = db.getResult("SELECT `auction_balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")
                if(balance:getDataInt("auction_balance") < 1) then
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You don't have money on your auction balance.")
                        balance:free()
                        return true
                end
 
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You got " .. balance:getDataInt("auction_balance") .. " gps from auction system!")
                doPlayerAddMoney(cid, balance:getDataInt("auction_balance"))
                db.executeQuery("UPDATE `players` SET `auction_balance` = '0' WHERE `id` = " .. getPlayerGUID(cid) .. ";")
                balance:free()
        end
        return true
end

Gotowe!

otspub/system_aukcji_by_vdk_all_fixed.txt · Last modified: 2010/04/28 15:41 by kielb
 
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