function onKill(cid, target, lastHit) local timeWithinKill = 300 --in seconds local killsLimit = 3 --limit to die local lastKill, lastKillTime = nil, nil local storage = 65535 --storage to check if player has killed another player 'killsLimit' times if(isPlayer(target) == false) or (isMonster(cid) == true) then return true end query = db.getResult("select lastKill, lastKillTime from players where id = " .. getPlayerGUID(cid) .. ";") if(query:getID() ~= -1) then lastKill, lastKillTime = query:getDataInt("lastKill"), query:getDataInt("lastKillTime") if(lastKill == getPlayerGUID(target)) then if(os.clock() - lastKillTime) < timeWithinKill then if(getPlayerStorageValue(cid, storage) < 0) then doPlayerSetStorageValue(cid, storage, 0) end doPlayerSetStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if(getPlayerStorageValue(cid, storage) >= killsLimit) then doCreatureAddHealth(cid, -getCreatureHealth(cid)) end else doPlayerSetStorageValue(cid, storage, 0) end end db.executeQuery("update players set lastKill = " .. getPlayerGUID(target) .. ", lastKillTime = " .. os.clock() .. " where id = " .. getPlayerGUID(cid) .. ";") else return LUA_ERROR end return true end