Autor: vDk oraz klekSu. [[http://otland.net/f82/lottery-system-v2-45937/|klik]] Licencja: Rób co chcesz byle by nie zmieniać autora Skrypt losuje z pośród podanych ID itemów gracza który otrzymuje jedna z nich loteria może się odbywać w co określony czas. **Część LUA** Przechodzimy do katalogu data/lib/function.lua tak doklejamy: -- by masteuszx function getPlayerWorldId(cid) if not(isPlayer(cid)) then return false end local pid = getPlayerGUID(cid) local worldPlayer = 0 local result_plr = db.getResult("SELECT * FROM `players` WHERE `id` = "..pid..";") if(result_plr:getID() ~= -1) then worldPlayer = tonumber(result_plr:getDataInt("world_id")) result_plr:free() else return false end return worldPlayer end Kolejnym krokiem jest data/globalevents/scripts/ i utworzenie tam pliku lottery.lua a jego zawartość to: -- by vDk, klekSu local config = { lottery_hour = "3 Hours", -- Time to next lottery (real time you set on globalevents.xml, its only for broadcast message.) rewards_id = {2494, 2472, 2514, 2160}, -- Rewards ID crystal_counts = 10, -- used only if on rewards_id you have crystal coins (ID: 2160). website = "yes" -- Do you have `lottery` table in your database? } function onThink(interval, lastExecution) local players = getPlayersOnline() local list = {} for i, tid in ipairs(players) do list[i] = tid end local winner = list[math.random(1, #list)] local random_item = config.rewards_id[math.random(1, #config.rewards_id)] local item_name = getItemNameById(random_item) local world = tonumber(getPlayerWorldId(winner)) if(random_item == 2160) then doPlayerAddItem(winner, random_item, config.crystal_counts) doBroadcastMessage('[LOTTERY SYSTEM] Winner: '.. getCreatureName(winner) ..', Reward: '.. config.crystal_counts ..' '.. item_name ..'s! Congratulations! (Next Lottery in '.. config.lottery_hour ..')') else doBroadcastMessage('[LOTTERY SYSTEM] Winner: '.. getCreatureName(winner) ..', Reward: '.. item_name ..'! Congratulations! (Next Lottery in '.. config.lottery_hour ..')') doPlayerAddItem(winner, random_item, 1) end if(config.website == "yes") then db.executeQuery("INSERT INTO `lottery` (`name`, `item`, `world_id`) VALUES ('".. getCreatureName(winner) .."', '".. item_name .."', '".. world .."');") end return TRUE end Teraz przechodzimy do data/globalevents/globalevents.xml i tam doklejamy jedna linijkę: Gdzie 10800 to liczba sekund co ile bedzie losowanie. Jeśli zmienisz np na 6 godzin nie zapomnij zmienić tego wyżej w skrypcie! lottery_hour = "x Hours"! **Część PHP ** W naszym acc makerze tworzymy plik lottery.php // by vDk, klekSu query('SELECT id, name, item, world_id FROM lottery WHERE world_id = 0 ORDER BY id DESC LIMIT 1;'); foreach($lottery as $result) { $main_content .= '

Lottery

'; $main_content .= '
Every X hours we will choose one player who will win random item!

Last Winner on World0: '.$result['name'].' won '.$result['item'].' Congratulations!

'; } $lottery2 = $SQL->query('SELECT id, name, item, world_id FROM lottery WHERE world_id = 1 ORDER BY id DESC LIMIT 1;'); foreach($lottery2 as $result) { $main_content .= 'Last Winner on World1: '.$result['name'].' won '.$result['item'].' Congratulations!

'; } ?>
Nie zapomnij dodać też tego do index.php: case "lottery"; $topic = "Lottery System"; $subtopic = "lottery"; include("lottery.php"); break; Oraz dodaj odpowiednie rzeczy do layouta! ** Część SQL ** Po pierwsze dodaj: CREATE TABLE `lottery` ( `id` int(11) NOT NULL auto_increment, `name` varchar(255) NOT NULL, `item` varchar(255) NOT NULL, `world_id` tinyint(2) unsigned NOT NULL default '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; ===== ORAZ ===== INSERT INTO `lottery` (`id`, `name`, `item`, `world_id`) VALUES (NULL, 'Nobody', 'nothing', 0); No i gotowe! Brawo!