-- Scripts by kielb --Uzywane rzeczy: -- player?pos = Pozycja gdzie gracz ma byc przeteleportowany. -- player? = Pozycja gracza. --player?level = Level gracza. --questslevel = Level potrzebny do wykonania. --questtatus? = Status questa. --demon?pos = Pozycja potworow. --nplayer?pos = Pozycja, w której gracze powinni być przeniesieni. --trash= Pozycja gdzie maja byc wyslane pozostale potwory, 1 sqm wystarczy --UniqueIDs used: --xxxx = The switch. function onUse(cid, item, frompos, item2, topos) if item.uid == xxxx then if item.itemid == 1946 then player1pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player4 = getThingfromPos(player4pos) player5pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player5 = getThingfromPos(player5pos) player6pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player5 = getThingfromPos(player6pos) player7pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player7 = getThingfromPos(player7pos) player8pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player8 = getThingfromPos(player8pos) player9pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player9 = getThingfromPos(player9pos) player10pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player10 = getThingfromPos(player10pos) player11pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player11 = getThingfromPos(player11pos) player12pos = {x=xxxx, y=xxxx, z=x, stackpos=253} player12 = getThingfromPos(player12pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 and player5.itemid > 0 and player6.itemid > 0 and player7.itemid > 0 and player8.itemid > 0 and player9temid> 0 and player10itemid > 0 and player11itemid> 0 and player12itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) player5level = getPlayerLevel(player5.uid) player6level = getPlayerLevel(player6.uid) player7level = getPlayerLevel(player7.uid) player8level = getPlayerLevel(player8.uid) player9level = getPlayerLevel(player9.uid) player10level = getPlayerLevel(player10.uid) player11level = getPlayerLevel(player11.uid) player12level = getPlayerLevel(player12.uid) questlevel = 100 -- Level quest if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level and >= questlevel player5level >= questlevel and player6level >= questlevel and player7level >= questlevel and player8level >= questlevel and player9level >= questlevel and player10level >= questlevel and player11level >= questlevel and player12level >= questlevel and then queststatus1 = getPlayerStorageValue(player1.uid,100) queststatus2 = getPlayerStorageValue(player2.uid,100) queststatus3 = getPlayerStorageValue(player3.uid,100) queststatus4 = getPlayerStorageValue(player4.uid,100) queststatus5 = getPlayerStorageValue(player5.uid,100) queststatus6 = getPlayerStorageValue(player6.uid,100) queststatus7 = getPlayerStorageValue(player7.uid,100) queststatus8 = getPlayerStorageValue(player8.uid,100) queststatus9 = getPlayerStorageValue(player9.uid,100) queststatus10 = getPlayerStorageValue(player10.uid,100) queststatus11 = getPlayerStorageValue(player11.uid,100) queststatus12 = getPlayerStorageValue(player12.uid,100) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 and queststatus5 == -1 and queststatus6 == -1 and queststatus7 == -1 and queststatus8 == -1 and queststatus9 == -1 and queststatus10 == -1 and queststatus11 == -1 and queststatus12 == -1 then --if 1==1 then demon1pos = {x=xxxx, y=xxxx, z=x} demon2pos = {x=xxxx, y=xxxx, z=x} demon3pos = {x=xxxx, y=xxxx, z=x} demon4pos = {x=xxxx, y=xxxx, z=x} demon5pos = {x=xxxx, y=xxxx, z=x} demon6pos = {x=xxxx, y=xxxx, z=x} demon7pos = {x=xxxx, y=xxxx, z=x} doSummonCreature("Demon", demon1pos) doSummonCreature("Demon", demon2pos) doSummonCreature("Demon", demon3pos) doSummonCreature("Demon", demon4pos) doSummonCreature("Demon", demon5pos) doSummonCreature("Demon", demon6pos) doSummonCreature("Orshabaal", demon7pos) nplayer1pos = {x=xxxx, y=xxxx, z=x} nplayer2pos = {x=xxxx, y=xxxx, z=x} nplayer3pos = {x=xxxx, y=xxxx, z=x} nplayer4pos = {x=xxxx, y=xxxx, z=x} nplayer5pos = {x=xxxx, y=xxxx, z=x} nplayer6pos = {x=xxxx, y=xxxx, z=x} nplayer7pos = {x=xxxx, y=xxxx, z=x} nplayer8pos = {x=xxxx, y=xxxx, z=x} nplayer9pos = {x=xxxx, y=xxxx, z=x} nplayer10pos = {x=xxxx, y=xxxx, z=x} nplayer11pos = {x=xxxx, y=xxxx, z=x} nplayer12pos = {x=xxxx, y=xxxx, z=x} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doSendMagicEffect(player5pos,2) doSendMagicEffect(player6pos,2) doSendMagicEffect(player7pos,2) doSendMagicEffect(player8pos,2) doSendMagicEffect(player9pos,2) doSendMagicEffect(player10pos,2) doSendMagicEffect(player11pos,2) doSendMagicEffect(player12pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doTeleportThing(player5.uid,nplayer5pos) doTeleportThing(player6.uid,nplayer6pos) doTeleportThing(player7.uid,nplayer7pos) doTeleportThing(player8.uid,nplayer8pos) doTeleportThing(player9.uid,nplayer9pos) doTeleportThing(player10.uid,nplayer10pos) doTeleportThing(player11.uid,nplayer11pos) doTeleportThing(player12.uid,nplayer12pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doSendMagicEffect(nplayer5pos,10) doSendMagicEffect(nplayer6pos,10) doSendMagicEffect(nplayer7pos,10) doSendMagicEffect(nplayer8pos,10) doSendMagicEffect(nplayer9pos,10) doSendMagicEffect(nplayer10pos,10) doSendMagicEffect(nplayer11pos,10) doSendMagicEffect(nplayer12pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Someone has already done this quest") end else doPlayerSendCancel(cid,"Your level is too low") end else doPlayerSendCancel(cid,"You need 12 players in your team.") end end if item.itemid == 1945 then -- Here is the code start: starting={x=xxxx, y=xxxx, z=x, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=xxxx, y=xxxx, z=x, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 11 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=xxxx, y=xxxx, z=x} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end return 1 end