-- Autor: kielb function onAdvance(cid, skill, oldlevel, newlevel) local pPos = getCreaturePosition(cid) if skill == SKILL__MAGLEVEL then doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Gratulacje! Awansowales w Magic Levelu") doSendMagicEffect(pPos, 40) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid)) elseif skill == SKILL_SHIELD then doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Gratulacje! Awansowales w Obronie") doSendMagicEffect(pPos, 3) elseif skill == SKILL_AXE then doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Gratulacje! Awansowales w walce Toporami") doSendMagicEffect(pPos, 42 elseif skill == SKILL_SWORD then doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Gratulacje! Awansowales w walce Mieczami") doSendMagicEffect(pPos, 50) elseif skill == SKILL_CLUB then doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Gratulacje! Awansowales w walce Maczugami") doSendMagicEffect(pPos, 30) elseif skill == SKILL_DISTANCE then doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Gratulacje! Awansowales w walce na Dystans") doSendMagicEffect(pPos, 29) elseif skill == SKILL__LEVEL then doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Gratulacje! Awansowales w Levelu!") doSendMagicEffect(pPos, 28) end return true end